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Marauder

Warrior 6

Type: Archetype
School: Neutral
Effect: Gain Momentum Unlimited (ex) (Ambulant). Insult becomes 1/Life Charge x5 (m) (Ambulant).
Limitations: Maximum Armor becomes 4pts. May not wield Large Shields. Ancestral Armor is no longer chargeable.

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Martyr

Paladin 6

Type: Verbal
School: Spirit
Range: Other
Incant: "Thy burdens are mine to bear"
Effect: A single State is removed from target willing player. The caster gains the removed State with a new duration of 10 seconds
Limitations: Cannot be cast while Cursed. Caster may not remove themselves from Insubstantial states gained this way

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Mass Healing

Healer 6

Type: Enchantment
School: Spirit
Range: Self
Incant: "Let the powers of healing flow through me" x3
Materials: Five Yellow Strips
Effect: Caster may Heal (m) a player at Touch range, by stating "I grant thee healing". and removing an enchantment strip. Enchantment is removed when the last strip is removed.
Notes: The effect is not an incantation, and so is not stopped by being Suppressed, and may be used while moving, etc.

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Medium

Monk 6

Type: Archetype
School: Neutral
Effect: Gain Blessing Against Wounds (Touch) 1/Life (ex), Sever Spirit 1/Life Charge x3 (ex), and Swift 2/Life (ex). Abilities in the Spirit School become Charge x3.
Limitations: May not wear armor and may not wield Great Weapons.

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Mend

Archer 2 Bard 2 Druid 1 Healer 3 Wizard 1

Type: Verbal
School: Sorcery
Range: Touch
Incant: "I make this item whole again" x5
Effect: Destroyed or damaged item is repaired, or one point of armor in one location is repaired

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Missile Block

Monk 1

Type: Granted as Trait
School: Protection
Range: Self
Effect: Player may block arrows, projectile weapons, and Magic Balls with their hands and wielded melee or thrown weapons. Any arrow, projectile weapon or magic ball blocked is nullified.

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Momentum

Archer 6 Barbarian 6 Warrior 6

Type: Vebal
School: Sorcery
Incant: "Momentum"
Effect: May be used to instantly Charge a single ability by stating its name.
Limitations: Kill Trigger

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Mutation

Scout 6

Type: Trait
School: Sorcery
Range: Self
Effect: Enchantments worn by the player are Persistent.

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Mystic

Monk 6

Type: Archetype
School: Neutral
Effect: Gain Force Bolt 4 Balls / Unlimited (m). Gain Suppression Bolt 2 Balls / Unlimited (m).
Limitations: May not wield Great Weapons nor Heavy Thrown.