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Banish

Healer 1 Monk 2 Wizard 1

Type: Verbal
School: Spirit
Range: 20
Incant: "The Spirits banish thee from this place" x3
Effect: Target Insubstantial player must return to their base where their Insubstantial State immediately ends
Notes: The target's Insubstantial State is replaced with a new insubstantial state from Banish. If the Insubstantial State is ended before reaching the base, the rest of the effect is ended as well. If Banish is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial. A player bearing Undead Minion or Greater Undead Minion who is currently Insubstantial has their Enchantment removed

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Barkskin

Druid 1

Type: Enchantment
School: Protection
Range: Touch: Others
Incant: "I enchant thee with barkskin" x3
Materials: White strip
Effect: Bearer gains one point of Magic Armor

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Battlefield Triage

Bard 3

Type: Enchantment
School: Spirit
Range: Self/Touch
Incant: “Be a bastion of healing” x3
Materials: 3 Yellow strips
Effect: Bearer may cast Heal by announcing “ thou art made whole”. Bearer must remove an Enchantment strip after each use of Heal
Notes: Battlefield Triage is removed when the last strip is removed

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Battlemage

Wizard 6

Type: Archetype
School: Neutral
Effect: Use of Ambulant becomes unlimited
Limitations: May not purchase Enchantments or Magic Balls

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Bear Strength

Druid 3

Type: Enchantment
School: Sorcery
Range: Touch: Others
Incant: "I enchant thee with the strength of the bear" x3
Materials: Red Strip
Effect: Bearer’s melee weapons are Shield Crushing

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Berserk

Barbarian 1

Type: Granted as Trait
School: Sorcery
Range: Self
Materials: Red Strip
Effect: Bearer's melee weapons are Armor Breaking

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Blessed Aura

Healer 5

Type: Enchantment
School: Protection
Range: Touch: Others
Incant: "I enchant thy person, arms, and armor" x3
Materials: White Strip
Effect: Resistant to all effects from the next source which would inflict a Wound, Death, State, or negatively affect them or their carried or worn equipment. Does not trigger against effects cast by the player

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Blessing Against Harm

Healer 4

Type: Enchantment
School: Protection
Range: Touch: Others
Incant: "I enchant thee against all harm" x3
Materials: White Strip
Effect: Resistant to all effects from the next source which would inflict a Wound, Death, State, or other negative effect. Does not trigger against effects cast by the player

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Blessing Against Wounds

Healer 1

Type: Enchantment
School: Protection
Range: Touch: Others
Incant: "I enchant thee against wounds" x3
Materials: White Strip
Effect: Resistant to Wounds. Does not count towards a players Enchantment limit
Limitations: May not be worn with any other Enchantments from the Protection School unless the other Enchantment is (ex)

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Blood and Thunder

Barbarian 6

Type: Verbal
School: Spirit
Range: Self
Incant: "Blood and Thunder!"
Effect: Player gains Blessing Against Wounds
Limitations: Kill Trigger
Notes: Player must still wear a white strip to denote Blessing Against Wounds

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Break Concentration

Bard 3 Wizard 2

Type: Verbal
School: Command
Range: 20
Incant: "I command thee suppressed"
Effect: Target player is suppressed for 10 seconds

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Brutal Strike

Anti-Paladin 4 Barbarian 5

Type: Verbal
School: Death
Range: Unlimited
Incant: "And stay down!"
Effect: Victim is Cursed. Victim is also Suppressed for 30 seconds
Limitations: Wound Trigger
Notes: Brutal Strike targets the wounded or dead player and does not require verbal targeting