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Fight After Death

Barbarian 2

Type: Verbal
School: Sorcery
Range: Self
Incant: "Fight after death" immediately after dying
Effect: Player continues to fight for seven seconds after being killed. Players must Chant this time out loud. As per Chanting, failure to count immediately ends the effect. Players ignore further Wounds during Fight After Death. Players melee weapons are Shield Crushing
Limitations: Players may not activate Abilities or Magic during Fight After Death. Players may not activate Fight After Death if they died while Suppressed, Stunned, Insubstantial, or Frozen. States on the player (Such as Stopped) persist until Fight After Death has ended and are then removed as per the rules for player death. Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective
Notes: Reeves are encouraged to remove this ability from those who use it in an unsafe manner. Also note that it was clarified online that if a player moves during fight after death they must be summon resurrected from their respawn location since they have moved from where they died

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Finger of Death

Wizard 6

Type: Verbal
School: Death
Range: 20
Incant: "I call upon death to smite thee" x3
Effect: Target player dies

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Fireball

Wizard 4

Type: Magic Ball
School: Flame
Range: Ball
Incant: "The flame of fire is mine to evoke" x3
Materials: Red Magic Ball
Effect: Fireball will have one of the following effects on the object first struck:
1. A weapon hit is destroyed
2. A shield hit is subject to Shield Destroying
3. Armor hit with Armor Points remaining is subject to Armor Destroying
4. A player hit receives a Wounds Kill Wound to that hit location

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Flame Blade

Anti-Paladin 6 Druid 4

Type: Enchantment
School: Flame
Range: Touch: Others
Incant: "The element of fire shall infuse your weapons" x3
Materials: Red Strip and White Strip
Effect: Bearer’s melee weapons are Armor Breaking and Shield Crushing. Bearer and weapons they hold are Immune to Flame

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Force Barrier

Wizard 1

Type: Verbal
School: Sorcery
Range: Self
Incant: "I shall not be harmed"
Effect: Player is Frozen for 30 seconds

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Force Bolt

Druid 4 Wizard 1

Type: Magic Ball
School: Sorcery
Range: Ball
Incant: "Forcebolt" x3
Materials: Blue Magic Ball
Effect: Force Bolt will have one of the following effects on the object first struck:
1. A weapon hit is destroyed
2. Armor hit with Armor Points remaining is subject to Armor Breaking
3. A player hit receives a Wound to that hit location