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Each Armor Type is rated with base points equal to its tier. Armor may also receive Armor Point bonuses and penalties. These modifiers may not result in the armor type receiving more than its maximum rating, except for Heavy Helms.
Tier | Max Pts | Armor Types |
---|---|---|
1 | 2 | Cloth/Padded |
2 | 3 | Light Leather, Flexible Synthetic |
3 | 4 | Heavy Leather, Butcher’s Mail, Rigid Synthetic |
4 | 5 | Light Scale, Chainmail |
5 | 6 | Heavy Scale, Butted Plate (Splint, Kikko, etc) |
6 | 7 | Lamellar, Laminar, Brigandine, Plate |
Special | Ambiguous Armor |
Exceptionally aesthetically pleasing armor may be awarded a bonus. Armor that is well below standard in appearance may be given a penalty.
Exceptionally durable or well-crafted armor may be given a bonus. Some examples of this would be being made from at least 75% steel, being made of significantly thicker material than standard, riveted or welded chainmail rings, and so on. A penalty may be given if armor is in poor repair, is made of thinner materials than standard, and so forth.
Where multiple layers of armor overlap, such as chainmail over cloth or leather over chainmail, the overlapping area is given a bonus over the highest rated armor's usual rating.
Helms provide a bonus to the Torso location, and are divided into two categories: Light Helms, and Heavy Helms. The helm must cover at least 50% of the area from the base of the neck upwards
Material | Minimum | Standard | Superior |
---|---|---|---|
Cloth | Cannot be substandard | 1/16" | 1/8" |
Flexible Synthetic | Cannot be substandard | 3/32” | 1/8" |
Light Leather | 4oz (1/16”) | 6oz (3/32”) | 8oz (1/8") |
Heavy Leather | Cannot be substandard | 10oz (5/32”) | 12oz (3/16”) |
Rigid Non-Metal/Rigid Synthetic | Cannot be substandard | 3/16” | 1/4" |
Aluminum Round Rings | 18ga swg (0.048”) | 16ga swg (0.064”) | 14ga swg (.080”) |
Aluminum Flat Rings | 20ga swg (0.048”) | 18ga swg (0.048”) | 16ga swg (0.064”) |
Aluminum Scales | 20ga (0.030”) | 18ga (0.040”) | 16ga (0.051”) |
Aluminum Sheet Metal | 18ga (0.040”) | 16ga (0.051”) | 14ga (0.064”) |
Steel Round Rings | 20ga swg (0.036”) | 18ga swg (0.048”) | 16ga swg (0.064”) |
Steel Flat Rings | 22ga swg (0.028”) | 20ga swg (0.036”) | 18ga swg (0.048”) |
Steel Scales | 22ga (0.030”) | 20ga (0.036”) | 18ga (0.048”) |
Steel Sheet Metal | 20ga (0.036”) | 18ga (0.048”) | 16ga (0.060”) |
All armor must meet certain construction requirements according to its type.
If an armor type is not listed here, it has no special construction requirements beyond material thickness.
Must be visually distinct from garb.
This armor type is for machine-welded chain mesh. There are no material thickness requirements for this armor, and it may receive no modifiers for superior construction. Any weave pattern is permitted, but it must not allow a 1/8" dowel to pass through.
Rigid armor that utilizes unusual materials must meet any non-material requirements for the style of armor that it is mimicking. The density of the material must be at least equal to 0.9g/cm³, equal to HDPE plastic.
Any weave is permitted, but a 1/2" dowel must not pass through. Rings must have an aspect ratio (AR) of 8 or less.
Scales must overlap by at least 10%, and the backing must not be visible through the scales. Scales are individually mobile.
Scales must overlap by at least 10%, and the backing must not be visible through the scales. Scales are held rigidly together.
Plates are spaced no more than 1/2" apart, and cover at least 75% of the armor.
Plates must overlap by at least 10%, and connect to one another with no supportive backing.
75% of plates must overlap by at least 10%. Plates are attached to a backing and are held firmly together when worn.
75% of the plates used must be large enough to cover 10% of the full hit location, excepting joint articulations.
Armor that doesn't clearly fit into any of the typical armor styles should be rated at the discretion of the reeve and matched to the nearest style. If it is not made of metal, it should be rated no higher than Tier 3.