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Abeyance

Healer 5

Type: Magic Ball
School: Subdual
Incant: "The strength of aether is mine to evoke" x3
Materials: Green Magic Ball
Effect: Target is Stunned for 60 seconds. Ignores armor

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Adaptive Blessing

Healer 2 Scout 6

Type: Enchantment
School: Protection
Range: Other
Incant: "I enchant thee with this blessing" x3
Materials: White Strip
Effect: Bearer becomes Resistant to one of the following Schools: Death, Flame, Subdual, Command, Sorcery. School is chosen at the time of casting. Does not count towards a players Enchantment limit.
Limitations: May not be worn with any other Enchantments from the Protection School unless the other Enchantment is (ex).

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Adaptive Protection

Healer 3 Scout 6

Type: Enchantment
School: Protection
Range: Other
Incant: "I enchant thee with this protection" x3
Materials: White Strip
Effect: Bearer becomes Immune to one of the following Schools: Death, Flame, Subdual, Command, Sorcery. School is chosen at the time of casting.

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Adrenaline

Barbarian 3

Type: Verbal
School: Spirit
Range: Self
Incant: "Adrenaline"
Effect: Player heals a wound.
Limitations: Kill Trigger.

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Agoraphobia

Bard 5

Type: Verbal
School: Command
Range: 20'
Incant: "I command thee to be alone" x3
Effect: Target must remain at least 20' away from all other living players unless forced there by another Magic or Ability. Lasts 30 seconds.

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Amplification

Bard 4

Type: Enchantment
School: Sorcery
Range: Touch
Incant: "My power amplifies thy voice" x3
Materials: Yellow Strip
Effect: Bearer gains Extension 1/refresh Charge x3. Other sources of Extension may not be utilized while Amplification is worn.
Notes: Does not use up any purchased instances of Extension.

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Ambulant

Bard 5 Druid 5 Healer 5 Wizard 5

Type: Meta-Magic
School: Neutral
Incant: "Ambulant"
Effect: An incantation may be said while moving. May be cast while moving.
Limitations: May not be used on the Charge incantation.

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Ancestral Armor

Healer 6 Warrior 6

Type: Enchantment
School: Protection
Range: Other
Incant:
"May this armor protect thee from all forms of harm.
May the flames of the fire not burn you.
May the bolts from the heavens not strike you.
May the arrows of your enemies not pierce you.
May this armor protect thee from all forms of harm"
Materials: White Strip
Effect: The effects of a Magic Ball, projectile weapon, or melee weapon which just struck armor worn by the player are ignored, even if the object would not otherwise affect the armor. The armor loses one point of value in the location struck. This effect will not trigger if the armor has no points left in the location struck. Ancestral Armor is not expended after use and will continue to provide protection until removed with Dispel Magic or similar magic or abilities.
Limitations: Phase Arrow and Phase Bolt interact with armor worn by the bearer as though Ancestral Armor was not present.
Notes: Engulfing Effects that do not strike the bearer's armor and abilities that ignore armor entirely do not trigger Ancestral Armor.

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Apex

Scout 6

Type: Archetype
School: Neutral
Effect: Gain Mutation (T) and Adaptive Blessing (Self) 1/Life Charge x5 (ex) (Swift).
Limitations: Lose all instances of Evolution, Hold Person, Pinning Arrow, and Adaptive Protection

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Artificer

Archer 6

Type: Archetype
School: Neutral
Effect: May wield a Small Shield. Gain Greater Mend 2/Refresh Charge x10 (ex). Mend becomes 2/Life Charge x3 (ex).
Casting Mend on Weapons or Shields does not consume a use of Mend.
Limitations: Rather than the normal amount of Specialty Arrows for an Archer, gain:

Look the Part becomes a fourth Pinning Arrow.
Notes: Player must still have a use of Mend remaining to cast on weapons or shields.

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Assassinate

Assassin 1

Type: Verbal
School: Death
Range: 50'
Incant: "Assassinate"
Effect: The target is Cursed
Limitations: May only be used immediately upon killing an enemy.
Notes: Assassinate targets the killed enemy and does not require verbal targeting.

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Astral Intervention

Healer 3 Wizard 2

Type: Verbal
School: Command
Range: 20'
Incant: "I command thee to retreat into the aether" x 3
Effect: Target player becomes Insubstantial for 30 seconds.
Notes: If cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

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Attuned

Druid 3

Type: Enchantment
School: Sorcery
Range: Other
Incant: "I enchant thee with attune" x3
Materials: Yellow strip
Effect: May wear an additional Enchantment. Attuned does not count towards the bearer's Enchantment limit
Limitations: This ability may not be used in conjunction with any other similar ability or magic
Notes: If Attuned is removed, the bearer chooses which (m) Enchantments to lose to meet their new Enchantment limit, if necessary

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Avatar of Nature

Druid 6

Type: Archetype
School: Neutral
Effect: All the casters Enchantments of level 4 and below are now range Self instead of their previous range. Does not apply to Golem

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Awe

Bard 3 Paladin 1

Type: Verbal
School: Command
Range: 20'
Incant: "I command thee awed" x3
Effect: Target may not attack or cast Magical abilities at the caster or their carried equipment. Target must remain at least 20' away from the caster unless forced there by another ability. Lasts 30 seconds.
Notes: If the caster attacks the target, begins casting another Magical abilities at the target or their carried equipment, or dies, this ability's effect is negated.