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Ranger

Druid 6

Type: Archetype
School: Neutral
Effect: The cost of all available Equipment is reduced to zero points. May use bows so long as a shield is not carried. The cost of all Enchantments is doubled

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Ravage

Wizard 3

Type: Verbal
School: Death
Range: 20
Incant: "Death shall ravage thy flesh and make thee fragile" x3
Effect: Target player is Fragile

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Regeneration

Druid 3

Type: Enchantment
School: Spirit
Range: Touch: Others
Incant: "I grant thee the power of regeneration" x3
Materials: Yellow Strip
Effect: Bearer gains unlimited use of Heal (self-only) Unlimited (Swift)
Limitations: The Heal granted by Regeneration may not be used within 10’ of a living enemy

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Release

Bard 1 Druid 2 Healer 1 Scout 2 Wizard 2

Type: Verbal
School: Sorcery
Range: Touch
Incant: "From thy bindings thou art released" x5
Effect: A single ongoing effect or State is removed from the target. Casters choice
Limitations: Cannot remove Cursed. When used to end a State or Ongoing Effect imposed by a magic or ability with multiple effects, all other States and Ongoing Effects from the same source are also ended

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Reload

Archer 1

Type: Verbal
School: Sorcery
Range: Self
Incant: "I nocked my arrows to my bow, I let them fly, my quiver is low. Now I pause to go reload." x3
Effect: Player becomes Out of Game and may move about the field retrieving their arrows. The player may remove their Out of Game state in the location they started by stating, "I return with a full quiver" x3
Limitations: Must stay at least 10’ away from other players at all times
Notes: May ask reeve for assistance in retrieving arrows that are within 10’ of other players

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Restoration

Bard 4

Type: Verbal
School: Sorcery
Range: Touch: Others
Incant: "I restore thee to thy full potency"
Effect: Player has all uses of their per-life Magic and Abilities restored
Limitations: Does not function on Empower, Confidence, or Restoration

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Resurrect

Druid 5 Healer 3 Monk 5

Type: Verbal
School: Spirit
Range: Touch
Incant:
Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee
Let the white light of healing stop thy spilling blood
Let the white light of healing mend thy bones
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath resurrected thee.
Effect: Target Dead player who has not moved from where they died is returned to life. Non-Persistent Enchantments on the player are removed before the player returns to life. Any Wounds on the player are healed