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Rage

Barbarian 1

Type: Verbal
School: Sorcery
Range: Self
Incant: "I am filled with rage!"
Effect: Caster is unaffected by Verbal abilities and their wielded melee weapons are Shield Crushing and Armor Breaking for seven seconds. Caster must count this time out loud, audible to 50'; failure to count ends the effect.

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Raider

Barbarian 6

Type: Archetype
School: Neutral
Effect: Player may choose to use Adrenaline for its usual effect or to instantly charge Brutal Strike. Brutal Strike becomes 3/Life Charge x3. Gain Harden (Self) 1/Life (ex)
Limitations: May not wield Shields, and loses all instances of Rage

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Raise Dead

Healer 3

Type: Verbal
School: Death
Range: Touch*
Incant: "Rise and fight again" x5
Effect: Target Dead player who has not moved more than 5' from where they died is returned to life and is Cursed. Target is also Suppressed for 30 seconds. Non-Persistent Enchantments on the player are removed before the player returns to life. Any Wounds on the player are healed.

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Ranger

Druid 6

Type: Archetype
School: Neutral
Effect: The cost of all available Equipment is reduced to zero points. May use bows. The cost of all Enchantments is doubled

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Ravage

Wizard 3

Type: Verbal
School: Death
Range: 20'
Incant: "Death shall make thee fragile" x3
Effect: Target player is Fragile

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Regeneration

Druid 3

Type: Enchantment
School: Spirit
Range: Other
Incant: "I grant thee the power of regeneration" x3
Materials: Yellow Strip
Effect: Bearer gains Heal (Self) Unlimited (m) (Swift)
Limitations: The Heal granted by Regeneration may not be used within 10' of a living enemy
Notes: Bearer must state Swift normally

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Release

Bard 1 Druid 2 Healer 1 Scout 2 Wizard 2

Type: Verbal
School: Sorcery
Range: Touch
Incant: "From thy bindings thou art released" x5
Effect: A single ongoing effect or State is removed from the target. Casters choice
Limitations: Cannot remove Cursed. When used to end a State or Ongoing Effect imposed by a magic or ability with multiple effects, all other States and Ongoing Effects from the same source are also ended

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Reload

Archer 1

Type: Verbal
School: Sorcery
Range: Self
Incant: "I nocked my arrows to my bow, I let them fly, my quiver is low. Now I pause to go reload." x3
Effect: Player becomes Invulnerable and may move about the field retrieving their arrows. The player may remove their Invulnerable state in the location they started or at base by stating, "I return with a full quiver" x3
Limitations: Must stay at least 10' away from other players at all times
A player may not exit Reload at an alternate base location, such as Heart of the Swarm, in this way.
Notes: May ask reeve for assistance in retrieving arrows that are within 10' of other players

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Restoration

Bard 4

Type: Verbal
School: Sorcery
Range: Other
Incant: "I restore thee to thy full potency"
Effect: Player has all uses of their per-life Magic and Abilities restored
Limitations: Does not function on Empower, Confidence, or Restoration

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Resurrect

Druid 5 Healer 3 Monk 5

Type: Verbal
School: Spirit
Range: Touch
Incant:
Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee
Let the white light of healing stop thy spilling blood
Let the white light of healing mend thy bones
Let the white light of healing close thy wounds.
Let the white light of healing restore thy vigor.
The white light of healing hath resurrected thee.
Effect: Target Dead player who has not moved from where they died is returned to life. Non-Persistent Enchantments on the player are removed before the player returns to life. Any Wounds on the player are healed

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Ruffian

Assassin 6

Type: Archetype
School: Neutral
Effect: Regain a use of Coup de Grace if you successfully cast Assassinate on a player after killing them with a Thrown Weapon. You do not gain the effect if the dead player is unaffected by Assassinate.
Limitations: May not wield Long Weapons or Bows.