Magic Armada
Class Ditch Militia
Objective: Destroy the enemy Armada!
Teams: 2+
Lives: Unlimited
Respawn: 20 Seconds at Death
Refresh: Normal Refresh Rules
Players: 4+ per team
Equipment: Spellballs, Sashes matching spellball colours
Credited To: Indanago and Grin of Evermore Hollow (GP)
Description:
Tanks are built out of a single turret with spellballs, Elemental barrage and a body of one or more short and shield wielders. The components of the tanks must stay within arms reach of each other. The body acts as an extension of the turret. They may pick up spell balls and reload their turret, allowing them to continue the onslaught to try and destroy their opponents!
Infantry: As Class
Light Tanks: Blue Sashes, Force bolt only. 1 Turret, 1 Body. 3 Points magical armor
Medium Tanks: Yellow Sashes, Lightning bolt and Force bolt. 1 Turret, 2 Body. Slow. 4 Points magical armor
Heavy Tanks: Red Sashes, Fireball and Force bolt. 2 Turrets, 3 Body. Slow. 6 points magical armor (ancestral)
All Tanks are immune to Verbals. Medium and Heavy tanks are vulnerable to Entangle. If 2 or more Body players are under the effect of Entangle, they will collapse and be destroyed.
The number of tanks is flexible with the number of players. For balance’s sake, it’s recommended to play with more light tanks than medium, and more medium tanks than heavy. If the players making up a tank are scattered, the tank has ten seconds to regroup or be considered destroyed! (this allows for the body to gather spellballs nearby more effectively).