Capture the Capturer
Class Ditch Militia
Objective: Put your opposing team(s) in jail
Teams: 2+
Lives: Infinite
Respawn: 30 ditch/militia, 60 class
Refresh: No more than 1 per 2 points scored
Players: 8+
Equipment: Something to mark nirvana per team, something to mark jail per team
Credited To: Inspired by a random game somewhere on the internet
Description:
When a player dies, they do not move until their count is complete. During this time, a player from an opposing team may tag the player with a free hand and announce "captured".
The captured players spawn count is paused and must follow the capturer, the player may not intentionally move slow to attempt to break free from the captured status. The player may not be summoned or resurrected, but for all other purposes, the player is considered dead.
To maintain the the captured status, the capturer must have a hand free, stay within 3 feet of the captured player, and may not run. The capturer may also announce "dropping" to remove the captured status from the player they have captured.
The teams need to take their captured players to their prison, and once a captured player reaches it, their count stops, and they must remain in the prison until either the round is over or until rescued. You may rescue your teammates by entering the prison while alive and saying "prison break!". All captured players in that prison may return to their base and immediately come alive upon tagging it. The captured players are out of game until they tag their base while the player that caused the prison break is still alive and in play. The last team standing wins. May play multiple rounds with teams earning points for each round they survived.