Objective: Be the first team to teleport out of the dungeon with an artifact
Teams: 2+
Lives: Infinite
Respawn: 15 seconds from last party member death
Refresh: None
Players: 3-4 per team
Equipment: A park weapon, shield, and/or staff (Recommend only one for park games, two for larger games), one teleport crystal per team
Credited To: Ilkay
Description:
After having slain the boss monster in the dungeon, you and your party collect your prize - a legendary artifact! But as you’re beginning the incant to activate your teleportation crystal, other adventurers stumble upon you and seek to fight you for your prize!
Artifact Examples:
- All If the wielder is killed, the artifact is dropped in place. Artifacts may be wielded regardless of class. Any effect that would heat or destroy the artifact instead forces it to be dropped for 10 seconds for everyone - player immunities do not apply to Heat Weapon, though protective enchantments do if they would affect equipment (eg, Blessed Aura). In games with multiple artifacts, only one artifact may be held at a time. The artifact must be wielded when carried.
- Vorpal Weapon The weapon is SCAB and Wounds Kill. Wielder may use Brutal Strike (Unlimited). The wielder is Cursed so long as they hold the weapon
- Adamantine Shield The shield is affected as per Imbue Shield. The wielder gains Enlightened Soul. The wielder is Suppressed so long as they hold the shield
- Arcmage’s Staff The wielder gains Instant (Unlimited). The wielder is Fragile so long as they hold the weapon
The Teleportation Crystals: A crystal requires an open hand to activate. To be activated the wielder must chant (audible to 50ft!) “Teleporting 1, Teleporting 2, … Teleporting 30.” While chanting, the wielder may walk, but is slowed. Only people within ten feet of the wielder are teleported with them. If the teleport crystal goes off without an artifact nearby, the bearer is simply sent to base, as per Lost.
Map: No specific requirements are needed for a map, other than that players should all start equidistant from the artifact at the beginning of the game.
Scenario Additions: This can make for a fun way to hand out artifacts at the end of a large scenario game. In that case consider instead handing out a weapon that confers some of the abilities (actual or thematic) of the slain boss monster, such as a lich’s staff that grants Charge x3 on Death abilities.
Notes: The reeve should generally follow the artifact while staying distant enough to avoid impeding combat. This also allows players a visual indicator of the approximate location of the artifact.