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Warder

Healer 6

Type: Archetype
School: Neutral
Effect: All abilities purchased in the Protection School give double the uses. Example: 1/Life Charge x3 becomes 2/Life Charge x3, 2/Life becomes 4/Life.
Limitations: Player may not purchase any magic from the Death, Command, or Subdual Schools

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Warlock

Wizard 6

Type: Archetype
School: Neutral
Effect: Verbals and Magic Balls purchased in the Death and Flame Schools gives double the uses. Example: 1/Life Charge x3 becomes 2/Life Charge x3, 2/Life becomes 4/Life
Limitations: Player may not purchase Verbals or Magic Balls from any School other than the Death and Flame Schools

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Word of Mending

Druid 6 Wizard 6

Type: Verbal
School: Sorcery
Range: Touch
Incant: "Spedoinkle"
Effect: All equipment carried by target player is repaired. All armor worn by target player is restored to full value
Limitations: May not be cast within 20' of a living enemy

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Wounding

Wizard 4

Type: Verbal
School: Death
Range: 20'
Incant: "Death strikes off thy [left/right] [arm/leg]" x3
Effect: Target hit location on target player is Wounded
Limitations: Has no effect on players already Wounded
Notes: Wounding targets the player but affects the Hit Location. Visibility can be drawn to any part of the player, not just the desired Hit Location