Heal-a-Thon
Class
Objective: To heal as many stuffed animals as possible
Teams: 2
Lives: Infinite
Respawn: 25 seconds
Refresh: None
Players: 2+ per team
Equipment: Stuffed animals
Credited To: Wunjo
Description:
Scatter a large number of stuffed animals (or similar) around the field. Players earn points for their team by bringing stuffed animals back to their Base (which is also their Respawn point). In order to move a stuffed animal from its location, the stuffed animal must be successfully healed. Once healed, if the animal falls to the ground, it must be healed again. Stuffed animals may not be thrown, and must be dropped if the player carrying the animals is killed. Stuffed animals do not require a free hand. Once scored, the stuffed animals should be returned to the field on the opposing Team's side.
The most points scored after 20 minutes wins.
All players should play the Healer class during this game.
A variation of this game could be played where players may play any class - however, it would be difficult to balance, as only a few classes would be eligible to score points for a Team.