Easygard Mobile Amtgard

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Elemental Pyre

Class Ditch Militia

Objective: Steal fuel from competing teams to build your elemental pyre
Teams: 4
Lives: Infinite
Respawn: 30 seconds from death
Refresh: None
Players: 8+
Equipment: Four elementals, one of each type, Buckets, Balls
Credited To: Ilkay
Description:
Competing groups are seeking to make their respective elementals the local patron and protector. To empower them, each group is trying to collect fuel for an offering pyre to strengthen their respective elementals.
Fuel: Only one piece of fuel may be carried at a time, but it does not require a free hand to carry. Fuel starts play in the center of the field. Fuel may be handed off. If a player is killed while stealing a piece of fuel, it drops and may be picked up by anyone else. Fuel may be stolen from another team’s pyre.
Elementals: Each surviving team’s Elemental gains strength as the game goes on. In round one they will be standard Elementals. In round 2 they will be Greater Elementals. In round 3 they will be Primal Elementals. Elemental players should take some time between rounds to remind themselves of what they gain with each tier. Elementals on a losing team will become subservient to whichever team takes them. After round 2, the losing Greater Elemental is lowered down to a standard elemental.
Rounds: After 7 minutes, play will be halted. The team with the lowest amount of fuel will be split up among the winning teams. Fuel from the losing team will be placed in the center of the field.
Map: Pyres should be placed equidistant in a roughly square shape. Fire and Water should be opposite from each other, as should Earth and Air.

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EPIC Battlegame

Class

Objective: Battlegame Modifier
Equipment: Lots of class sashes
Credited To: Thalese, Northern Empire
Description:
Adding this qualifier to a battlegame will create an epically long and tiring game, but one that is incredible to behold. During the course of the game, every player is capable of playing ten classes. Most players only have access to the ten standard classes, but Knights may substitute Anti-Paladin and/or Paladin for one of the other standard classes.

Typically, this is accomplished by each player playing four lives with each class - i.e. a player may begin by playing Warrior, be killed four times, then switch to Wizard, be killed four times, then switch to Scout, etc. When a player has been shattered out of each of their ten classes, they are allowed to return to the field as Peasants within infinite lives.

There is almost always a time limit placed on the game.

Mini-EPIC (Felfrost, Northern Empire): A shorter version of the EPIC Battlegame gives players the opportunity to play four classes, instead of the full ten, and typically for two lives instead of four. All other considerations apply.