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Abeyance

Healer 5

Type: Magic Ball
School: Subdual
Range: Ball
Incant: "The strength of aether is mine to evoke" x3
Materials: Green Magic Ball
Effect: Target is Stunned for 60 seconds. Ignores armor

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Adaptive Blessing

Healer 2 Scout 6

Type: Enchantment
School: Protection
Range: Touch: Others
Incant: "I enchant thee with this blessing" x3
Materials: White Strip
Effect: Bearer becomes Resistant to one of the following Schools: Death, Flame, Subdual, Command, Sorcery. School is chosen at the time of casting. Does not count towards a players Enchantment limit, may not be worn with any other Enchantments from the Protection School

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Adaptive Protection

Healer 3

Type: Enchantment
School: Protection
Range: Touch: Others
Incant: "I enchant thee with this protection" x3
Materials: White Strip
Effect: earer becomes Immune to one of the following Schools: Death, Flame, Subdual, Command, Sorcery. School is chosen at the time of casting

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Adrenaline

Barbarian 3

Type: Verbal
School: Spirit
Range: Self
Incant: "Adrenaline"
Effect: Player heals a wound
Limitations: Kill Trigger

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Agoraphobia

Bard 5

Type: Verbal
School: Command
Range: 20
Incant: "I command thee to be alone" x3
Effect: Target must remain at least 20’ away from all other players unless forced there by another Magic or Ability. Lasts 30 seconds.

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Amplification

Bard 4

Type: Verbal
School: Sorcery
Range: Touch
Incant: "My power amplifies thine"
Effect: Target player’s next Verbal magic is affected as per Extension
Limitations: May not be used on the caster

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Ambulant

Bard 5 Druid 5 Healer 5 Wizard 5

Type: Meta-Magic
School: Neutral
Incant: "Ambulant"
Effect: An incantation may be said while moving. May be cast while moving
Limitations: May not be used on the Charge incantation

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Ancestral Armor

Healer 6 Warrior 6

Type: Enchantment
School: Protection
Range: Touch: Others
Incant:
"May this armor protect you from all forms of harm.
May the flames of the fire not burn you.
May the bolts from the heavens not strike you.
May the arrows of your enemies not pierce you.
May this armor protect you from all forms of harm"
Materials: White Strip
Effect: The effects of a Magic Ball, projectile, or weapon which just struck armor worn by the player are ignored, even if the object would not otherwise affect the armor. The armor loses one point of value in the location struck. This effect will not trigger if the armor has no points left in the location struck. Ancestral Armor is not expended after use and will continue to provide protection until removed with Dispel Magic or similar magic or abilities
Limitations: Phase Arrow and Phase Bolt interact with armor worn by the bearer as though Ancestral Armor was not present
Notes: Abilities that ignore armor do not trigger Ancestral Armor

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Assassinate

Assassin 1

Type: Verbal
School: Death
Range: 20
Incant: Say the word "Assassinate" immediately upon killing a person.
Effect: The victim is Cursed

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Astral Intervention

Healer 3 Wizard 2

Type: Verbal
School: Command
Range: 20
Incant: "I command thee to retreat into the aether" x 3
Effect: Target player becomes Insubstantial for 30 seconds

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Attuned

Druid 3

Type: Enchantment
School: Sorcery
Range: Touch: Others
Incant: "I enchant thee with attune" x3
Materials: Yellow strip
Effect: May wear an additional Enchantment. Attuned does not count towards the bearer’s Enchantment limit
Limitations: This ability may not be used in conjunction with any other similar ability or magic

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Avatar of Nature

Druid 6

Type: Neutral
School: Neutral
Effect: All the casters Enchantments of level 4 and below are now range Self instead of their previous range. Does not apply to Golem

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Awe

Anti-Paladin 1 Bard 3 Paladin 1

Type: Verbal
School: Command
Range: 20
Incant: "I command thee awed" x3
Effect: Target may not attack or cast magic at the caster. Target must remain at least 20’ away from the caster unless forced there by another Magic or Ability. Lasts 30 seconds
Notes: If the caster attacks or begins casting another magic at the target, this spell’s effect is negated