School
Abilities are divided into Schools. Each School specializes in a certain genre of magic and typically the effects of the different abilities within a School are similar
Command: Typically compels or forbids action. All offensive abilities from the Command School are Verbals and have the word “Command” in the incantation
Death: Typically causes injury or destruction. Most abilities from the Death School have the word “Death” in the incantation
Flame: Typically causes injury or destruction. Most abilities from the Flame School have the word “Flame” in the incantation
Neutral: Typically has effects that alter game rules for the user in some manner and do not directly affect other players
Protection: Typically prevents injury or destruction. There are no offensive abilities in the Protection School
Sorcery: May cause any effect, serving as a catch-all School. Many abilities from the Sorcery School have the word “Power” in the incantation
Spirit: Typically supportive abilities pertaining to injuries, death, and other ill affects. Many abilities from the Spirit School have the word "Spirit" in the incantation
Subdual: Typically prevents movement or actions. All abilities in the Subdual School are Magic Balls
All Magic Definitions