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Harden

Healer 1 Warrior 2

Type: Enchantment
School: Protection
Range: Touch: Others
Incant: "I enchant thee with Harden" x3
Materials: White Strip
Effect: Bearers weapons or shield may only be destroyed by Magic Balls/Verbals which destroy objects e.g. Fireball or Pyrotechnics
Limitations: Will only affect either the weapons or the shield of the bearer, not both

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Heal

Druid 2 Healer 1 Monk 1 Paladin 2 Scout 1

Type: Verbal
School: Spirit
Range: Touch
Incant:
Sword Cut, spear stab, mace smash, arrow jab,
Let the white light of healing descend on thee
Let the white light of healing stop thy spilling blood
Let the white light of healing mend thy bones
Let the white light of healing close thy wounds
Let the white light of healing restore thy vigor
The white light of healing hath healed thee
Effect: Target player heals a Wound

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Heart of the Swarm

Bard 5 Druid 5

Type: Enchantment
School: Spirit
Range: Self
Incant: "Let all those who oppose the hive feel the wrath of the swarm" x3
Materials: Yellow Strip
Effect: Bearer is Stopped. Any player on the bearer’s team may use the bearer as their respawn point as per the normal game rules. Players respawning at the caster do so by announcing "My life for the swarm."
Limitations: Players can not respawn at the bearer if there are living enemy players or a game objective within 20’ of the bearer

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Heat Weapon

Druid 1 Wizard 1

Type: Verbal
School: Flame
Range: 20
Incant: "I call upon flame to heat that [type of weapon]" x3
Effect: Target weapon may not be wielded for 30 seconds. Players who are Immune to Flame may continue to wield the weapon

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Hold Person

Assassin 4 Healer 2 Scout 5 Wizard 3

Type: Verbal
School: Command
Range: 20
Incant: "I command thee to stop" x3
Effect: Target player becomes Stopped for 30 seconds