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Gift of Air

Druid 5

Type: Enchantment
School: Protection
Range: Other
Incant: "I grant thee a gift of the air" x3
Materials: White Strip
Effect: The effects of any weapon or arrow which just struck the bearer are ignored, instead the bearer declares "Gift of Air" and becomes Insubstantial. If the bearer is wearing armor it is affected as normal in addition to triggering Gift of Air. Immediately after Gift of Air activates, bearer must choose one of the following:
1. Bearer becomes Insubstantial in place, but may exit Insubstantial at any time using the exit incantation for Insubstantial
2. Bearer becomes Insubstantial and must return to their base as a Forced Movement effect, but may not exit early. They must exit Insubstantial immediately upon reaching their base
Melee weapons with the Siege, Armor Breaking, Armor Destroying, Shield Crushing, or Shield Destroying Special Effects will affect the bearer as normal and do not trigger Gift of Air
Limitations: Bearer may not wield weapons or shields
Notes: If the Insubstantial State is ended, the player is not required to continue returning to base. Bearer may end this Insubstantial State at any time by using the exit incantation for Insubstantial

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Gift of Earth

Druid 2

Type: Enchantment
School: Protection
Range: Other
Incant: "I grant thee a gift of the earth" x3
Materials: White Strip
Effect: Bearer gains one point of magic armor and is affected as per Harden.

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Gift of Fire

Druid 3

Type: Enchantment
School: Flame
Range: Other
Incant: "I grant thee a gift of the fire" x3
Materials: Red Strip and White Strip
Effect: Bearer is Immune to Flame and gains Heat Weapon 1/Refresh Charge x3

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Gift of Water

Druid 4

Type: Enchantment
School: Sorcery
Range: Other
Incant: "I grant thee a gift of the water" x3
Materials: White Strip and Yellow Strip
Effect: Bearer gains one point of magic armor and Heal (self- only) unlimited (m)

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Golem

Druid 4

Type: Enchantment
School: Sorcery
Range: Other
Incant: "From earth and clay I form thee" x3
Materials: White Strip and Yellow Strip
Effect: Bearer is Immune to Death. Bearer is Cursed. Bearer can remove a Wound via Mend. Bearer may use the caster as an alternate respawn point while the caster is alive. Bearer may treat the caster as an Alternate Base. All Enchantments worn by the Bearer, including Golem, are Persistent while Golem is worn. Golem remains active while the bearer is dead
Limitations: A caster may only have a single Golem Enchantment active at a time and may not use Alternate Bases. Bearer may not be treated as an Alternate Base
Notes: Greater Mend and Word of Mending will not remove a wound

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Greater Harden

Healer 3 Warrior 6

Type: Enchantment
School: Protection
Range: Other
Incant: "I enchant thee with Greater Harden" x3
Materials: White Strip
Effect: Shields and weapons wielded by the player are affected as per Harden. May only be cast on a player

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Greater Heal

Healer 4 Paladin 2

Type: Verbal
School: Spirit
Range: Touch
Incant: "By the grace of the divine thou art healed" x5
Effect: All wounds are healed. Ignores the Cursed State

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Greater Mend

Archer 6 Druid 3 Wizard 3

Type: Verbal
School: Sorcery
Range: Touch
Incant: "Return this [object name] to its former glory" x5
Effect: Will restore all armor points in one location, repair one armor point in each location, or repair a damaged or broken item

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Greater Release

Bard 2 Healer 2

Type: Verbal
School: Sorcery
Range: 20'
Incant: "From all thine afflictions thou art released" x2
Effect: All ongoing effects and States are removed from the target. The caster may choose to leave some States or effects in place
Notes: Greater Release may target Dead players. When used to end a State or Ongoing Effect imposed by a magic or ability with multiple effects, all other States and Ongoing Effects from the same source are also ended

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Greater Resurrect

Healer 5 Paladin 4

Type: Verbal
School: Spirit
Range: Other
Incant: "By the grace of the divine thou art resurrected" x5
Effect: Target willing dead player who has not moved more than 5' from where they died is returned to life. Any wounds on the player are healed. Works regardless of any States on the target, and removes Cursed if present
Notes: Enchantments on the player are retained

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Guardian

Paladin 6

Type: Archetype
School: Neutral
Effect: Gain Imbue (Touch) 1/Life (m) and Martyr 2/Life Charge x3 (ex).
Limitations: Lose all instances of Protection from Evil and Protection from Magic. May only have one instance of Imbue active at a time.