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Persistent

Healer 6 Wizard 6

Type: Meta-Magic
School: Neutral
Incant: "Persistent"
Effect: Enchantment returns with the user after respawning until it has been otherwise removed
Notes: Persistent enchantments with limited uses (Mass Healing, Corrosive Mist, etc.) will retain the number of uses they had remaining. Persistent Magic Armor behaves like normal armor: it will be repaired upon Respawning or retain any prior damage if the bearer is returned to life by some other method, such as Resurrect

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Phase Arrow

Archer 6

Type: Specialty Arrow
School: Sorcery
Incant: "Phase Arrow"
Materials: Arrow with gray cover labeled ‘Phase'
Effect: This arrow is Phasing

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Phase Bolt

Wizard 5

Type: Magic Ball
School: Sorcery
Incant: "The power of sorcery is mine to evoke" x3
Materials: Gray Magic Ball
Effect: This Magic Ball is Phasing, Weapon Destroying, and Armor Breaking. Player hit receives a Wound to that hit location

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Phoenix Tears

Healer 6 Warrior 6

Type: Enchantment
School: Spirit
Range: Other
Incant: "May the tears of the phoenix wash over thee" x3
Materials: Two White Strips
Effect: Bearer does not die as normal. When the player would otherwise die they instead remove all wounds and become Frozen for 30 seconds. If the bearer is still enchanted when the Frozen state elapses or is removed:
1. Remove the Cursed state, if Cursed
2. Repair all carried equipment
3. Remove all non-persistent enchantments other than Phoenix Tears
4. Remove a strip
Additionally Phoenix Tears allows you to wear an extra Enchantment from the Protection School. This extra enchantment is considered Persistent as long as Phoenix Tears is present. The additional Enchantment is not removed once Phoenix Tears is removed
Limitations: May not be worn with Attuned or Essence Graft
Notes: Phoenix Tears is removed when the last strip is removed. If Phoenix Tears is removed, the bearer chooses which (m) Enchantments to lose to meet their new Enchantment limit, if necessary

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Pinning Arrow

Archer 1 Scout 4

Type: Specialty Arrow
School: Sorcery
Incant: "Pinning Arrow"
Materials: Arrow with yellow head cover labeled ‘Pinning'
Effect: A player struck by this arrow is Stopped for 30 seconds. Engulfing

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Planar Grounding

Wizard 2

Type: Verbal
School: Sorcery
Range: 20'
Incant: "My power closes the aether to thee" x3
Effect: Target player has their Insubstantial State removed and may not become Insubstantial for 30 seconds. May be cast on players who are not currently Insubstantial
Notes: Planar Grounding causes Enchantments that automatically render their bearer Insubstantial, such as Undead Minion, to fail and be removed if they activate while Planar Grounding is in effect

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Poison

Anti-Paladin 2 Assassin 1 Druid 2

Type: Enchantment
School: Death
Range: Other
Incant: "I coat these weapons with a deadly poison" x2
Materials: Red Strip
Effect: The next wound dealt by the bearer with a wielded melee weapon is Wounds Kill
Notes: If the target does not actually receive a wound, e.g. by a Resistance, Poison is not expended.

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Poison Arrow

Archer 1 Assassin 2

Type: Specialty Arrow
School: Death
Incant: "Poison Arrow"
Materials: Arrow with green head cover labeled ‘Poison'
Effect: This arrow is Wounds Kill

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Poison Glands

Druid 5

Type: Enchantment
School: Death
Range: Other
Incant: "Thou shalt secrete poison from thy venemous glands" x3
Materials: Red Strip
Effect: Bearer gains self-only Poison (ex) 1/Refresh Charge x3

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Priest

Healer 6

Type: Archetype
School: Neutral
Effect: Meta-magic may only be used on Spirit magics. All Meta-Magics purchased become 1/Life Charge x3. Heal costs zero points

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Protection from Evil

Paladin 3

Type: Enchantment
School: Protection
Range: Other
Incant: "May the blessing of my god protect thee" x3
Materials: White Strip
Effect: Bearer is Immune to the Death school. This enchantment is Persistent and remains active while the bearer is dead
Limitations: The caster may only have one instance of Protection from Evil active at a time

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Protection from Magic

Healer 6 Paladin 6 Wizard 6

Type: Enchantment
School: Protection
Range: Other (Paladin: Touch)
Incant: "I enchant thee with protection from magic" x3
Materials: White Strip
Effect: Bearer is unaffected by Magical abilities from any school. Upon death the player is Cursed
Notes: This effect does not interact with other Enchantments worn by the bearer.

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Protection from Projectiles

Healer 4

Type: Enchantment
School: Protection
Range: Other
Incant: "I enchant thee with Protection from Projectiles" x3
Materials: White Strip
Effect: Bearer is unaffected by projectiles other than Magic Balls. Engulfing effects from those projectiles, such as Pinning Arrow, do not affect the bearer
Notes: Equipment can still be affected by the above

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Pyrotechnics

Wizard 5

Type: Verbal
School: Flame
Range: 50
Incant: "I call upon the element of flame to destroy thy belongings" x3
Effect: All shields and weapons carried or worn by the target player are destroyed
Limitations: Only affects shields and weapons carried or worn when the Verbal is completed
Notes: Pyrotechnics targets the player but affects their equipment. Immunities, resistances, and other protections will only protect the equipment from Pyrotechnics if they specifically extend to the equipment, such as Blessed Aura or Flame Blade. Abilities like Enlightened Soul, Protection from Magic, and Adaptive Protection (Flame) do not extend to equipment and thus cannot protect from Pyrotechnics