Objective: Be the first team to score 50 points by throwing a ball through opposing team’s hoops
Teams: 2
Lives: Unlimited
Respawn: 30-45 seconds depending on number of players, 10 feet behind your team hoops
Refresh: When a player puts the "snitch" through an opposing team’s hoops that player’s team refreshes. All players return to their respawn points and spellballs are retrieved
Players: 8+
Equipment: Hoops (3 per side), 1 black spellball, 2 blue spellballs, red streamer, a ball (football, soccer ball, etc), field markers
Credited To: Steven Leblanc (Aeon Wulfsbane)
Description:
Field Size: 100 ft long x 60 ft wide. Middle hoop is placed at the 30ft mark on the line, and the crease goes 10 ft forward from this point and 10 ft to each side, forming a rectangle.
Each of end of the field has 3 hoops held up in the air by posts. They are spaced 4-5 feet apart, with the middle hoop being taller and about 4-5 feet behind the other two hoops. There is a 10’ x 20’ crease around the hoops that should be marked out with field marker or chalk.
Players attempt to put the ball through the opposing team’s hoops on the opposite side of the field. The two outside hoops are worth 1 point each, the middle hoop is worth 2 points. A player carrying the ball must have one hand free. A player holding the ball inside the opposing enemy’s crease is volatile. The ball can be thrown or passed, but must be dropped in place when a player dies.
Whenever a team scores, all living players including insubstantial players on the scoring team are removed from the game until they return to their side of the field (think basketball, they must go back to their side of the field before they can interact in the game). Dead players may stay where they are if they have not moved (so they can be resurrected at that location if they desire).
Upon the scoring of a point, the reeve releases the "snitch" The "snitch" is a Sphere of Annihilation with a red streamer or some other form of identification attached for identifying purposes and has swift (unlimited) and unlimited uses while it is in play. Any player can use the "snitch", so long as they know the incant (Swift, The power of the void is mine to evoke). After the "snitch" is released, if a team scores again or puts the "snitch" through an opposing team’s hoops, it is removed by the reeve until the next point is scored and rereleased by the reeve again. To release the "snitch", the reeve simply throws the snitch straight up in the air in the spot he is standing.
At the beginning of the game and upon each refresh, each team is given 1 blue spellball (Forcebolt), which has Swift (unlimited) and unlimited uses, that has a red streamer or some other form of identification attached for identifying purposes. Like the "snitch" any player can use these 2 spellballs as long as they know the incant (swift forcebolt).
Notes:
- Swift is only applicable to the specific game spellball incants
- A player who goes outside the field dies