Domination
Class Ditch Militia
Objective: Turn all capture points to your colour, and hold for a predetermined time.
Teams: 2
Lives: Unlimited
Respawn: 60 seconds
Refresh: None
Players: 3+ per team
Equipment: Colored cloth to indicate team captures
Credited To: Elm the Bold / Ursus MacGroighar / Wunjo, Twilight Peak
Description:
Two or three capture points should be interspersed throughout the field, each manned by a Reeve with some way of indicating which team currently controls that point (whether two pieces of cloth to hold aloft, or a staff with one colour at each end, etc.). A team can capture a point by touching it and stating “I capture this point” x5, at which point the Reeve for that point puts the colour of that team in the air to indicate it is controlled by that team.
When a controlled point is touched by the opposing team, and “I capture this point” is stated once, the point becomes neutral. It is not captured by the team until all five iterations of the incant have been completed.
If a team manages to control all of the points, a count-down begins. The size of the game and field should determine the count, but a standard for small games is 15 seconds, and 30 seconds for mid to large games.
When the count-down ends, a point is scored, and all players return to their starting points for the next round. Enchantments in play remain, but this is not a refresh of Spells or Abilities (though in very large games, this could be altered to include a Refresh).
Larger games can also include the addition of more capture points if necessary.
Eye of the Storm (Ethryn / Ducryus, Northern Empire): A variation of Domination uses seven control points represented by flags standing in tubes or pylons. The flags are typically old sword cores or spare arrows with flags attached, and each control point has one of each team's colour. Capturing a control point simply requires removing the opposing team's flag, and adding your own.
The control points are set up in a circle, with the odd one in the center. Flags should be at least twenty feet from one another - though in larger games fifty feet may be more appropriate.
When one team holds the majority (four or more) of the control points, a 30 second count is started, after which a point is scored. Respawn counts are typically 30 seconds, with each Respawn point being at least twenty feet away from the cluster of control points.