Ultimate Chakram

Class Ditch Militia

Objective: To move the Object to score points
Teams: 2
Lives: Infinite
Respawn: 15
Refresh: Every Three Points (If playing with Class rules)
Players: 5+ per team
Equipment: Timer or device to track time, One strike-legal throwie/spell ball 12" in diameter, >50' flagging tape/rope for two endzones
Credited To: Niall Rook, Felfrost
Description:
Teams compete to score the most points within a time limit, to score a point a player must be holding the Chakram within opposing team's scoring zone. The Chakram is a game item and cannot be interacted with while Out of Game, Insubstantial, Frozen, Stunned, or Dead.
The Chakram inflicts the Stopped state on any player touched by it for 10 seconds this effect is engulfing and bypasses all traits, enchantments, and abilities. The Stopped state is ongoing while holding the Chakram and continues to last for 10 seconds after throwing or dropping the Chakram.
When a point is scored the timer pauses, teams return to their bases. The scoring team from the previous round takes the Chakram, and the time resumes when they throw the Chakram (Pull) to the other team. Only players on the non-scoring team may first touch the Chakram after the Pull, at which point the Chakram is in-play, and can be interacted with by both teams for the duration of that round. On team wins when they score the most points with Chakram in the opposing team's scoring zone before time runs out.