League of Legends
Class Ditch Militia
Objective: To collect more tokens in the time allotted
Teams: 2
Lives: Infinite
Respawn: 60 seconds
Refresh: None
Players: 5+ per team
Equipment: Flagging tape, Scoring tokens
Credited To: Eliah, Northern Empire
Description:
This game can be played with a number of objective variants, but was designed to best accommodate a specific field setup. The original objective is described below, after the field setup.
Use flagging tape (or something similar) to denote a square area, roughly a hundred feet per side. Turn this outline into "tunnels", seven to ten feet wide, with each corner also featuring a tunnel leading to the center of the square. When finished, the field should look like a square with an "X" in the middle - or the standard playing field in the video game League of Legends. If possible, also create a separate area for each team at opposite corners for Respawn, preferably at least twenty feet away from the Team's scoring corner (see below).
In standard play, eleven scoring tokens will be placed in the center of the field. Five in the center, and three on each of the corners not being used as a team's Base. Each team is given a Base Corner at opposite ends of the field, where they can drop tokens to score. Their Respawn Point should also be nearby to this, but not on top of the capture area.
The game is played in three ten minute rounds. The team with the most tokens in their capture area at the end of this count wins. Tokens can be taken from the opposing team's capture area.