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Barrage

Ditch

Objective: Quickly teach spell balls, incants and effects
Teams: Free-for-all
Lives: 1
Respawn: None
Refresh: None
Players: 3+
Equipment: Large number/variety of spell balls
Credited To: Jondal'ar Silvertongue and Aicean
Description:
A large number and variety of spell balls are scattered on the field. All players begin in a ring around the field. They can use any spell ball they can grab, after using the correct incant for it. States from spell balls only last 15sec for speed of play.
Before the game, go over what each spell ball is, what it does, and what the incant is.
This game is usually best to run 3-4 times in a row, as it helps players really learn the info, and it can be rather fast.

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Back to Back

Ditch Militia

Objective: Kill the other team, or survive against multiple waves
Teams: 2+
Lives: 1 each
Respawn: See below
Refresh: None
Players: 2 or 4
Equipment:
Credited To: Finola, Northern Empire
Description:
Teams of two take turns defending against four attackers. At its simplest, the game is about learning to fight as a team against other teams, so who wins and who loses doesn't matter. However, a variation exists where two-man teams will fight continuous waves of four-man teams until the two- man team is defeated. If multiple two-man teams run this gauntlet, the team with the most wins, wins the day.

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Bounty Hunt

Class

Objective: To slay as many monsters as possible
Teams: 2+
Lives: Infinite
Respawn: 60 seconds
Refresh: None
Players: 3+ per team
Credited To: Dor un Avathar / By Night They Dance
Description:
Two (or more) small Teams begin play at a self-designated Respawn point, at least 50ft away from other Teams. Teams may fight one another as desired, but the goal of the game is to slay as many monsters as possible within a time limit (suggested 30 minutes).

The game requires a number of NPCs to roam the field playing Monster Classes. Each NPC is given a number of Life Tokens, which are given to Teams that successfully kill them. If Monsters of different difficulty ratings are used, score tokens from Monsters differently based on that rating (which requires designating which tokens belong to which Monster somehow).

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Bridge Battle

Class Ditch Militia

Objective: To kill the other team or reach the other side
Teams: 2
Lives: Life Pool, Infinite, as desired
Respawn: Count, on Reset, as desired
Refresh: None
Players: 2+ per team
Equipment: Flagging tape or pylons
Credited To: Amtgard standard
Description:
The specifics of this game can vary depending on mood and desire. However, in every case there are at least two regions (one for each Team), joined together by at least one "Bridge". In most circumstances these areas are designated by flagging tape or pylons, but sometimes parks are able to otherwise designate a bridge.

Depending on design, players who step off the bridge (into the "Water"/"Void"/"Pit") are either forced to "walk" on their knees only, are dead, or suffer some other penalty. Death is usually thought to be the easiest to adjudicate, and therefore is the most common.

Pirate Battle (Nautical Nights): Game is played between two regions representing Pirate Ships, which are connected by one or two boarding bridges. Bridges should be at least five feet across and twenty feet long.

All players are restricted to wearing light (non-metal) armour. No bows or crossbows are permitted, though thrown weapons and javelins are allowed. No large or medium shields are allowed.

As an additional benefit, any player who fights with no armour and only a single short sword or dagger will gain a free Blessing against Wounds every life.