Almost Quidditch
Class Militia
Objective: To fire arrows through opposing Team's hoops
Teams: 2+
Lives: Infinite
Respawn: 25 seconds
Refresh: None
Players: 3+
Equipment: Hoops, bow & arrows or other projectiles
Credited To: Wunjo
Description:
Each end of the field should have three Scoring Hoops held vertically in some way (whether by non-combatants or otherwise). Each Team begins play 10ft behind one row of these Hoops at a point which is considered their Respawn point. The Scoring Hoops closest to their Respawn point are their friendly Hoops.
A Team scores points by firing arrows through the opposing Team's Scoring Hoops. Each standard arrow is worth 1 point, while Specialty Arrows (those special arrow-based class abilities possessed by the Archer class) are worth 2 points. The game lasts for 20 minutes and the team with the highest number of points at the end of that duration wins.
All players must play the Archer class during this game.
A variation of this game would be to allow any class to be played, and any projectile (i.e. Thrown Weapons, Spellballs, etc.) score points (Thrown Weapons scoring 1 point, Spellballs scoring 2) - but be careful when balancing teams, since it would be unfair for one Team to have more potential scoring players than the other.